Crédits musique
(J. J. Goldman)
LORIE en concert
Enregistré au Zénith de Lille, le 13 mars 2004
Producteur Discographique : Johnny Williams
Réalisation : Gérard Pullicino
TOUS LES TITRESSONT ÉDITÉS –
PAR JOHNNY WILLIAMS SON (Sacemi)
sauf Titre 6 Edité par JRG Reserves Sarl
© OUTSIDER MUSIC – 2004
Lorie-Week End Tour 2004 [Édition Collector]
Artiste : Lorie Pester
Date de sortie : 6 décembre 2004
Studio : Sony/BMG
EDV 45
Format : Édition limitée, PAL
Management : Dominique Pester
Assisté de Magalie Martins pour LMD2 Productions
Production Spectacle : Gilbert Coullier pour Gilbert Coullier Organisation
Musiciens :
Direction musicale Programmation
Claviers – Jean Louis Hennequin
Basse – François Soria
Guitare – Laurent Miqueu
Guitare & chœur – Mikael Lapie
Percussion – Inor Esteban Sotolongo
chœur & Clavier – Magalie Ripoll
Batteur – Antoine Mollard
Danseurs :
Christophe Kitsais
Caïn Kitsais
Davy Boisvert
Dorian Dupin de Majoobert
Francisco Gomez
Kane Tishou
Itziar Martinez
Davina Tornero
Mary Cebrian Jurado
Céline Rotsen
Chorégraphe : Georges Hubela Geo
Assisté de Marty Dew
Fichier vidéo : Windows Media Video (wmv)
Taille de l’affichage : 1280 x 720 pixels
Proportion : écran large
Débit : 5,19 Mbits/s
Taille estimée du fichier : 37,14 Mo
Longueur : 4:35
First announced in 2013, ROUTINE stood out with its haunting premise in an isolated setting. Since then, the small team at Lunar Software has rebuilt the game from the ground up to align with the experience they originally set out to deliver. The team has released a statement along with the new trailer explaining their work on the project so far.
Raw Fury CEO Jonas Antonson said of ROUTINE: “Like many others, I have been waiting for this game for a long time. Originally, I thought I’d just get to experience it as a gamer and a fan. But then the developers decided to team up with us! I’m beyond excited to go this amazing journey with them.”
About the Game
ROUTINE is a first-person sci-fi horror game. Set inside an abandoned Lunar base designed around an 80’s vision of the future, players will explore the decrepit station looking for answers about the events that unfolded there. Armed only with a Cosmonaut Assistance Tool (C.A.T.), to interact with the various computer systems, players must navigate whatever unknown dangers still remain.
In ROUTINE, players will need to outwit and outmaneuver a mysterious threat that lurks inside the decaying complex. Explore the different sections of the station, from abandoned malls to deteriorating living quarters, to piece together the fate of those that once lived there. A minimal UI helps create a more immersive and tense experience as players attempt to run, hide, or defend themselves from any threats that may appear.
“Trevor is just an average person living a mundane life, enjoying his daily routine and the small little things that make him happy,” says Tatiana Delgado, co-founder and Creative Director at Out of the Blue. “In the real world that wouldn’t be a problem, but in Arcadia, not being popular enough means trouble. But he’s found help from a mysterious voice promising to guide him through American Arcadia’s backstage to his freedom. Is this offer real, or merely a gimmick to raise audience ratings?”
Info de la collectivité de Martinique: Congrès des Elus de Martinique 12 & 13 Juillet 2022 Article rédigé par Maité CABRERA; la collectivité de Martinique. Relayé sur maires-martinique.org le 12 July 2022 à 0h38: « Suivez ici le direct dès 9h ! » Lien complémentaire: https://www.collectivitedemartinique.mq/congres-des-elus-de-martinique-12-13-juillet-2022/ L’image présentée ici n’est pas exactement celle de […]